![]() Just casting it for the second time will already get you the W. Very unique primary win condition - Approach of the Second Sun is very powerful as it does not need to resolve to win the game.As long as you still have Approach of the Second Sun in your deck, the game is still very much winnable. UW Control, in Historic, is very powerful with the addition of cards from the Amonkhet Remastered series. When the sun rises, and the morning comes, we will be victorious.Īpproach of the Second Sun makes another huge comeback. Use Shark Typhoon to put pressure on your opponent or use it to block their early assault.Aside from an early Shark, this deck does not have any early threats so it will be crucial to hold out until you can deploy your big spells.Removal can be tricky so it is always better if your opponent’s threats don’t reach the board. You can use your counterspells more loosely in this deck since you run a lot of them.You can also look for counterspells if you are already good with lands. Use early card draw with Opt to ensure that you don’t miss a land drop.This will translate well in the mid- to late-game stages. Get as much card advantage you can in the early game.Massive card advantage - This deck boasts massive card draw as it utilizes Opt to help smooth out the draw while Enter the God-Eternals and Commence the Endgame provide extra fuel during the late game.More traditional control - Most of the builds in this list put a different twist in control while this uses a lot of counterspells to hold out the enemy’s offensive.This deck, however, is built with small creatures in mind with its cheap removal and Essence Scatters. Built around aggressive decks - Control decks often find it difficult to deal with aggressive matchups.This deck does not lack any element of control so it can deal with almost any type of opponent as it can slug it out with both aggressive and midrange matchups. You can take a trip down memory lane with this traditional, yet very powerful, control deck in Standard. We rise from the dead to once again take control.ĭimir is the guild that is most notable for its harsh control schemes. And with how things are shaping, especially in Historic, it will just be a matter of time before control decks will rise in the ranks and be a huge part of the meta again. This list provides players with different options of playing control, all suited to cater to the current metagame. ![]() With the current meta, both in Standard and Historic, relying heavily on creatures, the control archetype is once again being left in the dust with only a few players willing to grind and play the long game. Countering spells, removing threats, and annoying opponents are the main points of attack for control decks. Most people, though, get more satisfaction in winning the games with card advantage. You deploy your creatures, pump them with some spells, and swing for lethal. Bashing your opponent with creatures is one of the more appealing ways to play MTG.
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